EPISODE 28: EXPLORING WORLDS THROUGH DIGITAL ROLE-PLAY

Episode 28: Exploring Worlds Through Digital Role-Play | 2 June 2026

Stephen and Trent reflect on their personal favorite digital role-playing games (RPGs), deconstructing various frameworks, implementations, and affordances of linear and open-world experiences. In addition to introducing specific examples, they discuss broad concepts such as:

  • The fundamentally situated relationship between players and digital RPGs;

  • Digital RPGs as sophisticated representations of interactive narrative and creative writing;

  • Fallout 3, education through The Wasteland, and what it means to fail forward;

  • Designing worlds that pose “productive questions,” pique curiosity, and induce player goal adoption;

  • Revisiting Plato’s Allegory of the Cave as relates to gaming and its overlap with (or contradiction of) formal education;

  • Bidirectional communication between players and designers;

  • Comparing Fallout’s Lucy with the “murder hobo” playstyle to understand player projection of ethics and morality onto RPG characters;

  • Ludonarrative dissonance and its influence on designer/player behavior;

  • Core similarities between game design and instructional design;

  • RPGs as tools for teaching “big ideas” about Government, Economics, Social Relations, and Cultural Influences;

  • The stories that “on-” and “off-rails” RPGs tell us about player agency and ourselves;

  • Transactional cooperation vs. meaningful collaborative storytelling in massively multiplayer online role-playing games (MMORPGs);

  • The perennial tension between designed intent and “Death of the Author”; and

  • Finding personal, emotional resonance in a game’s characters and world.

Episode References:

  • Bethesda Game Studios. (2008). Fallout 3 [Video game]. Bethesda Softworks.

  • Nintendo. (2020). Animal Crossing: New Horizons [Video game]. Nintendo.

  • Rockstar Games. (2008). Grand Theft Auto IV (Version 1.0) [Video game]. Take-Two Interactive.

  • Larian Studios. (2023). Baldur’s Gate 3 [Video game]. Larian Studios.

  • Plato. (1992). Republic (G. M. A. Grube, Trans.; C. D. C. Reeve, Rev.). Hackett Publishing. (Original work published ca. 380 B.C.E.)

  • Homer. (1996). The odyssey (R. Fagles, Trans.). Penguin Books. (Original work published ca. 8th century B.C.E.).

  • Joy, L. & Nolan, J. (Executive Producers). (2024–present). Fallout [TV series]. Kilter Films; Amazon MGM Studios.

  • Square. (1995). Chrono Trigger [Video game]. Super Nintendo Entertainment System.

  • Blizzard Entertainment. (2004). World of Warcraft [Video game]. Blizzard Entertainment.

  • Big Blue Box. (2004). Fable [Video game]. Microsoft Game Studios.

  • ZA/UM. (2019). Disco Elysium [Video game]. ZA/UM

  • Bethesda Game Studios. (2011). The Elder Scrolls V: Skyrim [Video game]. Bethesda Softworks.

  • Nintendo. (1997). Mario Kart 64 [Video game]. Nintendo.

  • Bogost, I. (2007). Persuasive games: The expressive power of videogames. MIT Press.

  • Nintendo. (1990). F-Zero [Video game]. Nintendo.

  • Nintendo. (1992). Super Mario Kart (Version 1.0) [Video game]. Nintendo.

  • Square. (1997). Final Fantasy VII [Video game]. Sony Computer Entertainment.

  • Iron Gate AB. (2021). Valheim (Version 0.202.14) [Video game]. Coffee Stain Publishing.

  • Mojang Studios. (2011). Minecraft (Version 1.20) [Video game]. Mojang Studios.

  • Re-Logic. (2011). Terraria (Version 1.4.5) [Video game]. Re-Logic.

  • Square. (1994). Final Fantasy VI [Video game]. Square.

  • Tolkien, J. R. R. (1954-1955). The Lord of the Rings. Allen & Unwin.

  • Fitzgerald, F. S. (1925). The Great Gatsby. Charles Scribner's Sons.

  • Favreau, J. (Director). (2026). Star Wars: The Mandalorian and Grogu [Film]. Lucasfilm; Walt Disney Studios Motion Pictures.

  • Bethesda Game Studios. (2015). Fallout 4 [Video game]. Bethesda Softworks.

  • Obsidian Entertainment. (2010). Fallout: New Vegas [Video game]. Bethesda Softworks.

  • CD Projekt Red. (2015). The Witcher 3: Wild Hunt [Video game]. CD Projekt.

  • CD Projekt Red. (2020). Cyberpunk 2077 (Version 2.0) [Video game]. CD Projekt.

  • Jaki, R. (Creator). (2022). Cyberpunk: Edgerunners [TV series]. Netflix.

  • BioWare. (2011). Star Wars: The Old Republic [Video game]. Electronic Arts.

  • Naughty Dog. (2013). The Last of Us (Version 1.0) [Video game]. Sony Computer Entertainment.

  • Bethesda Game Studios. (2006). The Elder Scrolls IV: Oblivion [Video game]. Bethesda Softworks.

  • Weir, P. (Director). (1998). The Truman Show [Film]. Paramount Pictures.

  • BioWare. (2012). Mass Effect 3 [Video game]. Electronic Arts.

  • Telltale Games. (2012–2018). The Walking Dead [Video game]. Telltale Games.

  • FromSoftware. (2009). Demon’s Souls [Video game]. Sony Computer Entertainment; Atlus.

  • FromSoftware. (2011). Dark Souls [Video game]. Bandai Namco Games.

  • Sony Interactive Entertainment. (2015). Bloodborne [Video game]. FromSoftware.

  • FromSoftware. (2022). Elden Ring [Video game]. Bandai Namco Entertainment.

  • Keen Games. (2024). Enshrouded [Video game]. Keen Games.

  • GT Interactive. (1997). Duke Nukem 64 [Video game]. Eurocom.

  • Härenstam, T. (2020). Vaesen: Nordic horror roleplaying [Tabletop game]. Free League Publishing.

  • Wardrip-Fruin, N. & Harrigan, P. (Eds.). (2004). First person: New media as story, performance, and game. MIT Press.

  • Fullbright. (2013). Gone Home [Video game]. Fullbright.

  • Giant Sparrow. (2017). What Remains of Edith Finch [Video game]. Annapurna Interactive.

The Worldbuilding Workshop Podcast | Episode 28: Exploring Worlds Through Digital Role-Play
Stephen Slota & Trent Hergenrader
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EPISODE 27: RECOMBINATORIAL STORYTELLING WITH ROGER TRAVIS