EPISODE 29: GEN AI IN EDUCATION WITH MICHAEL YOUNG

Episode 29: Gen AI in Education with Michael Young | 9 June 2026

Stephen and Trent interview Stephen’s former doctoral advisor and University of Connecticut colleague, Dr. Michael F. Young, a scholar of learning science whose academic career investigating situated cognition, instructional design, and playful learning has shaped contemporary approaches to pedagogy development and classroom technology integration. In addition to evaluating the specific impact(s) of generative artificial intelligence (Gen AI) on education, the trio discusses:

  • Challenging educators to rethink their approach to curriculum and assessment design;

  • Describing educational theories in the abstract vs. applying them in complex instructional contexts;

  • Shifting away from convergent thinking to prioritize divergent thinking;

  • Teaching learners how to write Gen AI prompts and practice responsible application of Gen AI replies;

  • Intentions, ethics, and the tokenization of ideas;

  • Differentiating correlational algorithmic responses from biological human cognition;

  • Gen AI tools as thought-partners and the resulting Section 230 implications;

  • The “Clark-Kozma” debate over emerging technologies, pedagogical design, and “good” teaching;

  • Sociocultural personification of avatars, robots, and other human-like tools;

  • Personal goal orientation and the limits of non-human intentionality;

  • Human cognition as an intentional perception-action loop that Gen AI cannot replicate;

  • How value systems differentiate human problem solving from machine-generated problem solving;

  • Overcoming administrative obsessions with “efficiency” to promote deeper learning;

  • Assimilation, accommodation, and what it means to “reboot” education"; and

  • Judging whether machine-generated solutions align with a designer’s original communicative intent.

Episode References:

  • Blizzard Entertainment. (2004). World of Warcraft [Video game]. Blizzard Entertainment.

  • Kozma, R. B. (1994). Will media influence learning? Reframing the debate. Educational Technology Research and Development, 42(2), 7-19. https://doi.org/10.1007/BF02299087 

  • Clark, R. E. (1994). Media will never influence learning. Educational Technology Research and Development, 42(2), 21-29. https://doi.org/10.1007/BF02299088

  • Slota, S. T. & Young, M. F. (2017). The inevitability of epic fail: Exploding the castle with situated learning. In Young, M. F. & Slota, S. T. (Eds.) Exploding the Castle: Rethinking How Video Games & Game Mechanics Can Shape the Future of Education. Charlotte, NC: Information Age Publishing.

  • Miller, T. (Host) & Thompson, D. (Guest). (2026, June 2). Derek Thompson: The party of vicemaxxing [Audio podcast episode]. In The Bulwark Podcast. The Bulwark. https://www.thebulwark.com/p/derek-thompson-the-party-of-vicemaxxing

  • Waldron, P. (2025, September 25). AI can write your college essay, but it won't sound like you. Cornell Chronicle. https://news.cornell.edu/stories/2025/09/ai-can-write-your-college-essay-it-wont-sound-you

  • Lee, J., Borchers, C., Alvero, A. J., Joachims, T., & Kizilcec, R. F. (2026). The digital divide in generative AI: Evidence from large language model use in college admissions essays. arXiv. https://arxiv.org/abs/2602.17791

  • Bolter, J. D. & Grusin, R. (1998). Remediation: Understanding new media. MIT Press.

  • U.S. Senate Committee on Commerce, Science, and Transportation. (2026, January 15). Plugged out: Examining the impact of technology on America's youth [Video]. C-SPAN. https://www.c-span.org/program/senate-committee/lawmakers-hold-hearing-on-the-impact-of-screen-time-on-kids/671683

  • Argyris, C. & Schön, D. A. (1978). Organizational learning: A theory of action perspective. Addison-Wesley.

  • Bethesda Game Studios. (2008). Fallout 3 [Video game]. Bethesda Softworks.

  • Larian Studios. (2023). Baldur’s Gate 3 [Video game]. Larian Studios.

  • Slota, S. T. (2014). Project TECHNOLOGIA: A game-based approach to understanding situated intentionality. Doctoral Dissertations. 638.
    https://digitalcommons.lib.uconn.edu/dissertations/638

  • Roddenberry, G. (Executive Producer). (1987–1994). Star Trek: The next generation [TV series]. Paramount Pictures.

The Worldbuilding Workshop Podcast | Episode 29: Gen AI in Education with Michael Young
Stephen Slota & Trent Hergenrader
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EPISODE 28: EXPLORING WORLDS THROUGH DIGITAL ROLE-PLAY