EPISODE 40: INDIGENOUS FUTURISM WITH WENDI SIERRA

Episode 40: Indigenous Futurism with Wendi Sierra | 25 August 2026

Stephen and Trent interview their friend, colleague, and worldbuilding case-study contributor, Dr. Wendi Sierra. The trio discusses how Wendi’s (2020) game, A Strong Fire, integrates Oneida language and cultural traditions to preserve and teach, as well as:

  • Wendi’s scholarly work at the intersection of literature, digital rhetoric, game development, and Indigenous studies;

  • Contrasting corporate-driven transmedia production with community-driven transmedia prosumerism;

  • Rethinking authorship as inherently collaborative rather than individual;

  • Creation myths as historical evidence of variation in oral traditions;

  • Rhetorical speedbumps associated with the digital transformation of culturally embedded stories;

  • Leveraging context clues and “Easter eggs” to signal designed intent toward specific audiences or goals;

  • Challenging the idea that any one minoritized work can flawlessly represent all possible perspectives within a diverse community;

  • Commercial imperatives, stereotyping, and sanitization for global appeal;

  • Difficulties with digital preservation of niche cultural and artistic projects;

  • Balancing mechanical flexibility with sometimes-necessary constraints on player behavior;

  • The active, indie-led renaissance of Indigenous movies, music, and games;

  • Sociopolitical tensions in repatriating physical artifacts to non-monolithic communities;

  • Grace Dillon’s concept of Indigenous futurism and rejection of the “frozen-in-time” stereotype;

  • Applying the Haudenosaunee Seven Generations Principle to evaluate how current decisions may impact future generations;

  • Distinguishing superficial appropriation from the deeply integrated temporal braids of a living culture;

  • Highly personal, generational, and contextual nuances of terminology and labels;

  • Cultivating low-stakes pedagogical environments where learners can make and correct cultural mistakes without shame or indignation; and

  • Strategically incorporating complex social forces throughout the worldbuilding process to foster empathy and critical self-reflection.

Episode References:

  • Sierra, W. (2020). A strong fire. [Video game]. Second Avenue Learning.

  • Wolf, M. J. P. (2012). Building imaginary worlds: The theory and history of subcreation. Routledge.

  • Hergenrader, T. (2018). Collaborative worldbuilding for writers and gamers. Bloomsbury Academic.

  • Sierra, W. (2020). Todd Howard: Worldbuilding in Tamriel and beyond (Influential video game designers). Bloomsbury Academic.

  • Tolkien, J. R. R. (1954-1955). The Lord of the Rings. Allen & Unwin.

  • Rowling, J. K. (1997). Harry Potter and the philosopher’s stone. Bloomsbury.

  • Goddard, G. (Director). (1987). Masters of the universe [Film]. Cannon Films; Edward R. Pressman Film Group.

  • Knight, T. (Director). (2026). Masters of the universe [Film]. Amazon MGM Studios; Mattel Films; Escape Artists.

  • Grubb, J. & Winter, S. (1984). Marvel super heroes role-playing game [Box set]. TSR, Inc.

  • Wise, D. & Howeth, P. (Writers), & Wolf, F. (Director). (1987–1996). Teenage Mutant Ninja Turtles [TV series]. Murakami-Wolf-Swenson; Fred Wolf Films.

  • Chalopin, J., & Heyward, A. (Executive Producers). (1983–1985). Inspector gadget [TV series]. DIC Audiovisuel; Lexington Broadcast Services Company; Nelvana.

  • Cooney, J. G. (Executive Producer). (1969–present). Sesame Street [TV series]. Children's Television Workshop; Sesame Workshop.

  • Lucas, G. (Director). (1977). Star Wars Episode IV: A new hope [Film]. Lucasfilm; 20th Century Fox.

  • Homer. (1990). The Iliad (R. Fagles, Trans.). Penguin Books. (Original work published ca. 8th century B.C.E.).

  • Homer. (1996). The odyssey (R. Fagles, Trans.). Penguin Books. (Original work published ca. 8th century B.C.E.).

  • Bethesda Game Studios. (2011). The Elder Scrolls V: Skyrim [Video game]. Bethesda Softworks.

  • Bethesda Game Studios. (2008). Fallout 3 [Video game]. Bethesda Softworks.

  • Bethesda Game Studios. (2015). Fallout 4 [Video game]. Bethesda Softworks.

  • Edwards, G. (Director). (2016). Rogue One: A Star Wars Story [Film]. Lucasfilm; Walt Disney Studios Motion Pictures.

  • Upper One Games. (2014). Never alone (Kisima Inŋitchuŋa) [Video game]. E-Line Media.

  • Coogler, R. (Director). (2018). Black Panther [Film]. Marvel Studios; Walt Disney Studios Motion Pictures.

  • Goldberg, H. (2018, October 14). The making of Rockstar Games’ Red Dead Redemption 2. Vulture. https://www.vulture.com/2018/10/the-making-of-rockstar-games-red-dead-redemption-2.html

  • Extra Credits. (2012, May 11). Tangential learning — how games can teach us while we play [Video]. YouTube. https://www.youtube.com/watch?v=rlQrTHrwyxQ

  • Ubisoft Montreal. (2012). Assassin's Creed III [Video game]. Ubisoft.

  • NeoBards Entertainment. (2025). Silent Hill f [Video game]. Konami.

  • Cretton, D. D. (Director). (2026). Spider-Man: Brand New Day [Film]. Columbia Pictures; Marvel Studios.

  • Sabaton. (2007). Metalizer [Album]. Black Lodge Records.

  • Wargaming. (2011). World of tanks [Video game]. Wargaming.net.

  • Harjo, S., Waititi, T., & Basch, G. (Executive Producers). (2021–2023). Reservation dogs [TV series]. FX Productions; Sterlin Harjo Productions

  • Alexander, C. (2022). Coyote & crow: The role-playing game [Tabletop role-playing game]. Coyote & Crow Games.

  • Konieczka, C. (2011). Mansions of madness [Board game]. Fantasy Flight Games.

  • Lang, E. M. (2015). XCOM: The board game [Board game]. Fantasy Flight Games.

  • Grann, D. (2017). Killers of the flower moon: The Osage murders and the birth of the FBI. Doubleday.

  • Feige, K., Broussard, S., D’Esposito, L., Winderbaum, B., Alonso, V., Palmer, R., Gavin, J., Dayre, M., & Freeland, S. (Executive Producers). (2024). Echo [TV series]. Marvel Studios.

  • Barnaby, J. (Director). (2019). Blood quantum [Film]. Prospector Films.

  • A Tribe Called Red. (2016). We Are the Halluci Nation [Album]. Radicalized Records.

  • Snotty Nose Rez Kids. (2019). Boujee natives [Song]. On Trapline. RPM Records.

  • Achimostawinan Games. (2023). Hill Agency: PURITYdecay [Video game]. Achimostawinan Games.

  • Jones, S. G. (2020). The only good Indians. Saga Press.

  • Wilbur, M. & Keene, A. (Hosts). (2019–present). All My Relations [Audio podcast]. All My Relations.

  • Iguana Entertainment. (1997). Turok: Dinosaur hunter [Video game]. Acclaim Entertainment.

  • Sierra, W. (2025). Gaming for the seventh generation: Indigenous Futurisms in games. Journal of Gaming & Virtual Worlds, 17(2), 179–192. https://doi.org/10.1386/jgvw_00127_1

  • Dillon, G. L. (Ed.). (2012). Walking the clouds: An anthology of Indigenous science fiction. University of Arizona Press.

  • Dillon, G. L. & Muzyka, K. (2019). From growing medicine to space rockets: What is Indigenous futurism? Indigenous Nations Studies Faculty Publications and Presentations. 21. https://archives.pdx.edu/ds/psu/38952

  • Data East. (1990). Werewolf: The last warrior [Video game]. Data East.

  • Guerrilla Games. (2017). Horizon zero dawn [Video game]. Sony Interactive Entertainment.

  • Ruff, M. (2016). Lovecraft Country. Harper.

  • Bobin, J. (Director). (2011). The Muppets [Film]. Walt Disney Pictures; Mandeville Films.

  • Ornelas, S. T., Schur, M., Helms, E., Miner, D., Falbo, M., & Sackett, M. (Executive Producers). (2021–2022). Rutherford Falls [TV series]. 3 Arts Entertainment; Fremulon; Pacific Electric Picture Company; Universal Television. https://youtu.be/fyCUYCGQ83M?is=zpy5vB2K-xBOhsF8

The Worldbuilding Workshop Podcast | Indigenous Futurism with Wendi Sierra
Stephen Slota & Trent Hergenrader
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EPISODE 39: MATERIALITY MATTERS