EPISODE 39: MATERIALITY MATTERS

Episode 39: Materiality Matters | 18 August 2026

Stephen and Trent debate whether digitizing artifacts (particularly in service of training large language models) justifies the loss of their physical forms. They weigh philosophical and practical concerns, sociocultural consequences, and the value of personal qualitative experience, including:

  • The rise in genAI companies purchasing and shredding rare, antique books;

  • McLuhan’s contention that the medium is the message;

  • Vinyl records, tactile imperfections, and the resurgence of analog media;

  • Bearing the cultural cost of destroying original works;

  • Da Vinci’s Mona Lisa and the potential for information loss through digital preservation;

  • How genAI companies circumvent intellectual property law through “transforming” texts;

  • Overwhelming volume, inadequate storage space, and the case for purging some forms of physical media;

  • Democratizing and regulating genAI as a public utility rather than a for-profit enterprise;

  • Similarities and differences between genAI development and the Human Genome Project;

  • Economics of hardware ownership versus permanent, rising subscription fees;

  • Understanding different media through the material and technological conditions of their respective eras;

  • Beanie Babies, baseball cards, and the subjective valuation of “antique” collectibles;

  • Colonialism, stolen antiquities, and the (un)ethics of Western decision-making about museum-worthiness;

  • Preserving physical media to maintain historically-, artistically-, and culturally-significant practices;

  • Trade-offs between archiving versus discarding obsolesced hardware; and

  • The perennial tug-of-war between technological, economic, governmental, and social forces.

Episode References:

  • Melville, H. (1851). Moby Dick. Harper & Brothers. (Original work published as The Whale via Richard Bentley, 1851)

  • Miyamoto, S. (1985). Super Mario Bros. [Video game]. Nintendo.

  • McLuhan, M. (1964). Understanding media: The extensions of man. McGraw-Hill.

  • Landymore, F. (2026, July 25). AI companies are buying antique books, ingesting their contents to train models, and then destroying them at incredible scale, even if almost no copies remain. Futurism. https://futurism.com/artificial-intelligence/ai-companies-destroying-rare-books

  • Maiberg, E. (2026, July 21). AI companies are buying tons of old books because they're free of AI slop. 404 Media. https://www.404media.co/ai-companies-are-buying-tons-of-old-books-because-theyre-free-of-ai-slop/

  • Edwards, B. (2025, June 25). Anthropic destroyed millions of print books to build its AI models. Ars Technica. https://arstechnica.com/ai/2025/06/anthropic-destroyed-millions-of-print-books-to-build-its-ai-models/

  • Bartz v. Anthropic PBC, No. 3:24-cv-05417-AMO (N.D. Cal. Aug. 19, 2024). https://s3.documentcloud.org/documents/25982181/authors-v-anthropic-ruling.pdf

  • Maiberg, E. (2026, August 17). We tracked a shipment of rare books. It ended at an Amazon AI training facility. 404 Media. https://www.404media.co/we-tracked-a-shipment-of-rare-books-it-ended-at-an-amazon-ai-training-facility

  • Oliver, J. (Host). (2022, October 2). Museums (Season 9, Episode 24) [TV series episode]. In J. Oliver, T. Carvell, & H. Perez (Executive Producers), Last Week Tonight with John Oliver. HBO.

  • Greenhouse Studios. (2020). Courtroom 600: A virtual reality encounter with evidence of the Holocaust [Virtual reality game]. University of Connecticut.

  • Moulthrop, S. (1991). Victory garden [Hypertext fiction]. Eastgate Systems.

  • Torgovnick May, K. (2013, January 14). Remembering internet activist Aaron Swartz. TED Blog. https://blog.ted.com/remembering-internet-activist-aaron-swartz/

  • Dylan, B. (1975). Tangled up in blue [Song]. Blood on the tracks [Album]. Columbia Records.

  • Shiban, J. & Schnauz, T. (Writers), & MacLaren, M. (Director). (2010, May 30). ABQ (Season 3, Episode 11) [TV series episode]. In V. Gilligan (Executive Producer), Breaking Bad. High Bridge Productions; Sony Pictures Television.

  • Doctorow, C. (2026). The reverse centaur’s guide to life after AI: How to think about artificial intelligence before it’s too late. MCD.

  • Phillips, T. (1973). A humument: A treated Victorian novel. Tetrad Press.

  • Postman, N. (1985). Amusing ourselves to death: Public discourse in the age of show business. Viking.

The Worldbuilding Workshop Podcast | Episode 39: Matters of Materialism
Stephen Slota & Trent Hergenrader
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EPISODE 38: UNBUILDING A REALITY