EPISODE 34: ROME WASN’T BUILT IN A DAY WITH KEVIN BALLESTRINI

Episode 34: Rome Wasn’t Built in a Day with Kevin Ballestrini | 14 July 2026

Stephen and Trent interview award-winning Latin and classical history educator Kevin Ballestrini. The trio discusses development and implementation of the text-based alternate reality role-playing game Operation LAPIS, as well as:

  • Challenges of adapting entertainment-oriented games for educational purposes;

  • Aiming for a “one-to-one” game objective-to-learning objective ratio;

  • Similarities and differences between Operation LAPIS and Reacting to the Past;

  • Leveraging player agency to transfer in-game learning to out-of-game application;

  • Building a “sandbox-on-rails” that connects macroscopic and microscopic aspects of history;

  • How Operation LAPIS’ dual-ARG/RPG framework encourages learners to “break the fourth wall”;

  • Long-term personal impacts of immersive narrative learning;

  • Balancing historical truthfulness with fictionalized story elements;

  • Countering modern monolithic stereotypes with real-world evidence of Rome’s cultural and ethnic diversity;

  • Identifying parallels between historical and contemporary Governmental, Economic, Social, and Cultural substructures;

  • Intercultural competency as a means of teaching critical thinking and empathy;

  • Reducing barriers to entry through a self-paced “choose-your-own-path” adventure; and

  • How humanities education threatens power structures by troubling systems and highlighting weak points.

Episode References:

  • Ballestrini, K., Travis, R. & Slota, S. T. (2011). Operation LAPIS. The Pericles Group.

  • Standing Stone Games. (2007). The Lord of the Rings online [Video game]. Daybreak Game Company.

  • Gee, J. P. (2003). What video games have to teach us about learning and literacy. Palgrave Macmillan.

  • Cambridge School Classics Project. (2022). Cambridge Latin Course: Book 1 (5th ed.). Cambridge University Press.

  • Moran, J. (Writer) & Teague, C. (Director). (2008, April 12). The Fires of Pompeii (Season 4, Episode 2) [TV series episode]. In R. T. Davies, P. Collinson, & S. Gardner (Executive Producers), Doctor Who. BBC.

  • Barbor-Might, T. (Director & Showrunner). (2026). Pompeii: Out of Time with Tom Hiddleston [TV docuseries]. Plimsoll Productions; ⁠National Geographic.

  • Ovid. (1993). Metamorphoses (A. Mandelbaum, Trans.). Harcourt Brace & Company. (Original work published 8 CE)

  • Ubisoft. (2017). Assassin’s Creed Origins [Video game]. Ubisoft.

  • Roddenberry, G., Fontana, D. C. (Writers), & Allen, C. (Director). (1987, September 28). Encounter at Farpoint (Season 1, Episodes 1 & 2) [TV series episode]. In G. Roddenberry (Executive Producer), Star Trek: The Next Generation. Paramount Television.

  • Wachowski, L. & Wachowski, L. (Directors). (1999). The Matrix [Film]. Village Roadshow Pictures; Silver Pictures; Groucho II Film Partnership.

  • Catullus, C. V. (1983). The poems of Catullus (P. Whigham, Trans.). University of California Press. (Original work published ca. 54 BCE)

  • Martin, G. R. R. (1996). A game of thrones. Bantam Books.

  • Gick, M. L. & Holyoak, K. J. (1980). Analogical problem solving. Cognitive Psychology, 12(3), 306–355. https://doi.org/10.1016/0010-0285(80)90013-4

  • Hintze, N., Bågander, T., & Linder, K. (2023). The walking dead universe roleplaying game: Core rules (F. L. Publishing, Ed.). ⁠Free League Publishing.

  • Telltale Games. (2019). The walking dead: The telltale definitive series [Video game]. Skybound Games.

  • Looney, A. (2010). Zombie Fluxx [Board game]. Looney Labs.

  • Gebru, T. (2026, May 26). The AI end game: The ethics of AI with Timnit Gebru [Podcast episode]. Why Is This Happening? The Chris Hayes Podcast. MS NOW.

The Worldbuilding Workshop Podcast | Episode 34: Rome Wasn't Built in a Day
Stephen Slota & Trent Hergenrader
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EPISODE 33: BUILDING AN UNREALITY