EPISODE 18: EPILOGUE - NOTES FROM THE END OF THE WORLD

Episode 18: Epilogue - Notes From the End of the World | 24 March 2026

Stephen and Trent embrace their inner Waldorf and Statler to entertainingly grouse about higher education in The Worldbuilding Workshops epilogue, “Notes From the End of the World,” including:

  • Six contentions about academia that explain why and how universities are failing;

  • The toxic, cyclical relationship between universities and corporations;

  • How to escape the profit-minded career preparation ouroboros;

  • Orienting education toward creativity and open-ended problem solving rather than task performance;

  • The problem(s) with treating educational and other social institutions like businesses;

  • Common misconceptions about university funding, organization, and administration;

  • Dueling visions of higher education and their consequences for socioculture, economics, and politics;

  • Universities as community-building resources;

  • Distributed, decentralized education and how decentralization affects the broader Community of Practice;

  • Gatekeeping scholarship and why universities should value public communication;

  • Providing professors and K12 educators with the resources needed to actually do their jobs;

  • Striving to do public good versus wasting energy on intra/interuniversity competition;

  • From The Landlord's Game to Squid Game, the misguided mission of educational capitalism;

  • Adopting instructional strategies at the micro level to affect change at the macro level;

  • Worldbuilding and playful learning as tools for reimagining K12 and higher education;

  • Expanding prosocial, constructivist professional development instead of collapsing good ideas into sellable “turn-key” products;

  • Cultivating a shared cultural focus on life-long learning; and

  • Coming to see The Worldbuilding Workshop as an open-ended framework for experimentation with novel, interesting, and “out there” instructional strategies.

Episode References:

  • Robinson, K. (2006, February). Do schools kill creativity? [Video]. TED Conferences. https://www.ted.com/talks/sir_ken_robinson_do_schools_kill_creativity

  • Ainsworth-Land, G. T. & Jarman, B. (1992). Breakpoint and beyond: Mastering the future—today. Harper Business.

  • Alexander, B. (2020). Academia Next: The Futures of Higher Education. Baltimore: John Hopkins University Press.

  • Slota, S. T. & Young, M. F. (2014, June). Project TECHNOLOGIA: A game-based approach to understanding situated intentionality. Paper presented at 2014 Games, Learning, and Society Conference, Madison, WI. https://youtu.be/XJSwLhB8Kpg?si=aWYmlewegS-Eo-qr

  • Joyce, J. (1992). Ulysses. Modern Library. (Original work published 1922)

  • Magie, E. J. (1904). The Landlord's Game [Board game]. Original patent (U.S. Patent No. 748,626), Washington D.C.

  • Hwang, D.-h. (Creator, Writer, Executive Producer). (2021). Squid game [TV series]. Siren Pictures.

  • Cognition and Technology Group at Vanderbilt. (1992). The Jasper series as an example of anchored instruction: Theory, program description, and assessment data. Educational Psychologist, 27(3), 291–315.

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EPISODE 17: WRAP-UP AND CRITICAL REFLECTION