EPISODE 18: EPILOGUE - NOTES FROM THE END OF THE WORLD
Episode 18: Epilogue - Notes From the End of the World | 24 March 2026
Stephen and Trent embrace their inner Waldorf and Statler to entertainingly grouse about higher education in The Worldbuilding Workshop’s epilogue, “Notes From the End of the World,” including:
Six contentions about academia that explain why and how universities are failing;
The toxic, cyclical relationship between universities and corporations;
How to escape the profit-minded career preparation ouroboros;
Orienting education toward creativity and open-ended problem solving rather than task performance;
The problem(s) with treating educational and other social institutions like businesses;
Common misconceptions about university funding, organization, and administration;
Dueling visions of higher education and their consequences for socioculture, economics, and politics;
Universities as community-building resources;
Distributed, decentralized education and how decentralization affects the broader Community of Practice;
Gatekeeping scholarship and why universities should value public communication;
Providing professors and K12 educators with the resources needed to actually do their jobs;
Striving to do public good versus wasting energy on intra/interuniversity competition;
From The Landlord's Game to Squid Game, the misguided mission of educational capitalism;
Adopting instructional strategies at the micro level to affect change at the macro level;
Worldbuilding and playful learning as tools for reimagining K12 and higher education;
Expanding prosocial, constructivist professional development instead of collapsing good ideas into sellable “turn-key” products;
Cultivating a shared cultural focus on life-long learning; and
Coming to see The Worldbuilding Workshop as an open-ended framework for experimentation with novel, interesting, and “out there” instructional strategies.
Episode References:
Robinson, K. (2006, February). Do schools kill creativity? [Video]. TED Conferences. https://www.ted.com/talks/sir_ken_robinson_do_schools_kill_creativity
Ainsworth-Land, G. T. & Jarman, B. (1992). Breakpoint and beyond: Mastering the future—today. Harper Business.
Alexander, B. (2020). Academia Next: The Futures of Higher Education. Baltimore: John Hopkins University Press.
Slota, S. T. & Young, M. F. (2014, June). Project TECHNOLOGIA: A game-based approach to understanding situated intentionality. Paper presented at 2014 Games, Learning, and Society Conference, Madison, WI. https://youtu.be/XJSwLhB8Kpg?si=aWYmlewegS-Eo-qr
Joyce, J. (1992). Ulysses. Modern Library. (Original work published 1922)
Magie, E. J. (1904). The Landlord's Game [Board game]. Original patent (U.S. Patent No. 748,626), Washington D.C.
Hwang, D.-h. (Creator, Writer, Executive Producer). (2021). Squid game [TV series]. Siren Pictures.
Cognition and Technology Group at Vanderbilt. (1992). The Jasper series as an example of anchored instruction: Theory, program description, and assessment data. Educational Psychologist, 27(3), 291–315.