EPISODE 11: CLASS PREPARATIONS

Episode 11: Class Preparations | 3 February 2026

Stephen playfully ponders Trent’s project planning pop-quiz as the pair probes Chapter 9 of The Worldbuilding Workshop, “Class Preparations,” including:

  • Pre-class preparations and their relevance to community-building, lesson design, and assessment;

  • Avoiding a "Peggy Hill"-style overly scripted plan;

  • Budgeting time to properly introduce and implement world modeling and/or role-play;

  • Mapping activities to your learning objectives;

  • Modeling attitudes and behaviors such that learners will replicate those attitudes and behaviors throughout the course or project;

  • Structured, "on-time" instruction versus unstructured, fluid facilitation;

  • Aligning learning theory, pedagogical approach, evaluation methods, and technologies based on the needs and incentives of a particular audience;

  • Adopting the "flipped classroom" model to introduce concepts, values, and activities *outside of* class so they can be collaboratively interrogated *during* class;

  • Using discussion boards, digital announcements, and other communication tools to provide essential information before the course or workshop begins;

  • The importance of saying "I don't know" when confronted with a question whose answer you don't know;

  • Establishing the sociocultural norms of an instructional space;

  • Inviting learners to co-develop a socially-agreed-upon syllabus;

  • Balancing instructor discretion with learner goals for class and project structure;

  • The Wright brothers as an analogy for getting course design "just right";

  • Deciding whether to assign random characters or ask learners to create their own;

  • The potential benefits of assigning randomized foundational characteristics but allowing learners to engage in inquiry-driven, problem-based critical thinking to explore an individual's growth and change over time;

  • Case-based learning as a means of helping learners recognize variance and invariance between stories or environments;

  • The "sandbox-on-rails" metaphor for one-to-one alignment of course and activity objectives;

  • Reasons to incorporate historically-accurate representations of different people or communities rather than genuine historical figures;

  • "FOMO" (fear of missing out) as a motivator for learners to complete readings before joining a role-play exercise;

  • Contingency planning for absences, fire alarms, and other externalities;

  • The story of Henrietta Lacks and why we constrain historical role-play;

  • Reacting to "Reacting to the Past"; and

  • Preferring the messiness of collaborative worldbuilding to contrived, "gamified" role-play.

Episode References:

  • Boss, K. (Writer) & Kuhlman, A. (Director). (1999, October 31). Little Horrors of Shop (Season 4, Episode 4) [Television series episode]. In M. Judge & G. Daniels (Executive Producers), King of the Hill. 20th Century Fox.

  • Lambert, R., Rilstone, A., & Wallis, J. (1994). Once upon a time: The storytelling card game [Card game]. Atlas Games.

  • Bök, C. (2001). Eunoia. Coach House Books.

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EPISODE 12: WIKIPEDIA AS A MODEL FOR WORLDBUILDING

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EPISODE 10: EXAMINING LIFE-WORLDS THROUGH DEMOGRAPHICS